![]() Should you want some extra challenge, a collectable can be found at each level, which requires a little more risk to obtain. I think I would have preferred if you could take a hit or two so as to offer some challenge rather than just let you sail through. Like other games, I wish Qomp2 found some middle ground rather than just offering god mode. If you really struggle on a section, the game does provide accessibility features, including a line guide to help you see where your ball is heading and invincibility, where you take no damage from most hazards. But things started to get difficult towards the back half of the game. This kept a lot of the frustrations at bay, even encouraging me to keep pressing on with the puzzles. If you take a single hit, whether falling into a pit of spikes or getting munched on by an enemy, you will die and respawn instantly. Getting revenge on the Pong paddle Difficulty and Accessibility Some even pay homage to the history of Pong. Then, you have the boss fights, which I found to be varied and challenging. There is something a little unexpected in a game about a ball, but I was on board with it. Some hazards will rotate when you change the direction of the ball sometimes, you’ll enter a body of water, which will change the physics of the ball’s movement and then there are the tense movements where you get chased by these evil blocks with sharp teeth. As the levels progress, additional mechanics are thrown at you. Things start off pretty straightforward, with you bouncing off walls and looking for keys to unlock doors. ![]() It may not seem like a lot to work with, but this will see you through some varied-level designs. It’s easy and accessible for most gaming audiences. This includes interacting with blue objects, travelling through areas quickly and attacking the boss characters. Dashing in this state serves several functions. The other button you can charge turns your ball blue and does a little dash. One button changes the 45-degree trajectory of your ball. The controls for Qomp2 are very simple, a word you could use to describe the game overall, to be honest. Just a ball looking for a way out Just Bouncing Around It does end with quite a pleasant message in the text, which I won’t spoil. I’ll be honest, I didn’t quite feel the Zen vibes or deep message when playing through the game but that is not to say others won’t. The general art style is bland and grey, with hints of colour used occasionally to highlight important items or enemies. There is not really a plot to speak of though it’s clear the developers are attempting to deliver a meditative journey through the levels with its minimalist design and ambient music. You’ll work your way through 30 levels, solving small puzzles whilst seeking out the exit. Possibly to start a new life somewhere warm and more colourful. After breaking free from the paddles, you have but one goal: navigate through the levels and escape. The game begins with the familiar Pong screen of two paddles hitting around the ball. Q omp2 goes for a single-player puzzle adventure experience, which turns out to be pretty good. ![]() It asks the question: what if you played the ball in Pong ? This is totally different from the competitive arcade gameplay of Pong. Qomp2 is the sequel to the indie gem from 2021, which takes inspiration from the classic arcade game Pong. Review code provided with many thanks to Uber Strategist Qomp2 You Are The Ball System: Nintendo Switch (also on Steam (Windows), PS4, Xbox & Atari VCS)ĭeveloper|Publisher: Graphite Lab | Atari
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